Showing posts with label comic book writing. Show all posts
Showing posts with label comic book writing. Show all posts

Sunday, September 27, 2015

Legion of Super-Heroes Fanfic: "Myriad," Chapters 8 and 9 of 9

Chapter Eight

One of the Myriads had done the unthinkable.  She had slipped past Superboy and Mon-El.  While her replicates kept the two Legion titans busy, she alone accessed the corridor to the main lab.  It had been easier than she thought.  Blame it on male egos – they probably never thought a mere Carggite girl would outsmart them.

But there was no time to be overconfident.  The sheer number of replicates had taken a serious toll.  Myriad found it difficult to focus on her mission or to even remember why she was there in the first place.  But in a few minutes, her mission would all be over and no one would ever stop her again.

She found the door to the main lab strangely unguarded.  Surely the Legionnaires knew where she was heading by now.  Why hadn’t they posted more Legionnaires outside, or even automated sentries?  Perhaps she had already encountered all of the available Legionnaires.  

No matter.  She placed Invisible Kid's flight ring in front of the scanner.  The door whisked open.

The main lab sprawled out before her like a mini-citadel of its own, with rows and rows of objects she couldn’t begin to recognize.  She could get lost for days trying to find what she wanted.

But there it was, right in front of her. The upright diagnostic bed was unmistakable, as were the cylindrical apertures extending from its side.

Starfinger’s psonic analyzer.

She went cold.  Repressed memories came flooding back.  Why in the galaxy did she want to expose herself to such agony again?

“My deductions were correct,” came a voice from behind her.  Myriad spun around and came face to face with Brainiac 5, the Legion’s super-genius.  He stood with his arms folded, looking not the least surprised.  “It is the Hanscom cellular duplicating ray you are after.”

“H-Hanscom?”  Myriad said, the name dimly familiar.

“Dr. Lars Hanscom. Better known as Starfinger.  You know Starfinger very well, don’t you, Thleka Caredi?”

“Y-You know my name?”

“Once I deduced that our intruder was Carggite, it was simply a matter of scanning the holo-news from your world.” Brainiac 5 stepped forward slightly. "One report, several months old, told of a young woman being abducted in broad daylight by a winged creature which teleported out of nowhere.  It had to be Warxxi, Starfinger’s winged servant.”

Myriad blinked as the memory resurfaced. She had been on her way to the Temple of the Three Suns when the creature appeared out of nowhere. Its scaly wings blotted out the sky. People around her ran, but she couldn't move. It's raw power, it's sheer grace and beauty transfixed her. She didn't realize it was coming for her until it was too late.

"Starfinger wanted to know the secret of Carggite replication," Brainiac 5 continued, "so he could create more replicates of himself. "He must have experimented on you, a random citizen of Cargg, before he perfected the process and tried again by recently kidnapping Duo Damsel."

"He tortured me with that device!" Myriad pointed to the psonic analyzer. "It felt like he was splitting me apart atom by atom, and then he just returned me to Cargg, as if nothing ever happened."

"But something did happen afterwards, didn't it?" Brainiac 5's tone was sympathetic, even compassionate. "You split into four, and then five, and then six bodies. Replicating more than twice is not unknown on Cargg, but it is rare. You were regarded as a freak, an abomination . . ."

"They shunned me!  I didn't ask for any of this, but it didn't matter."

"And yet you want to expose yourself to the psonic analyzer again."

 Myriad realized the Coluan probably already knew of the toll creating so many replicates was taking on her. "If I can correct the imbalance, I can create even more replicates of myself without straining," she admitted.

"And then what will you do?"

 “I’ll create an army and return to Cargg! I'll make them pay for shunning me."

“So, that’s what you want, simple revenge?”  Brainiac 5 asked, rhetorically.  “You are a sick woman, Thleka.  The sheer number of replicates is taking its toll on you.  Surrender and we can help--”

Before the Coluan could finish, Myriad replicated two more of herself and jumped him.  But all three were immediately repelled.  As they picked themselves off the floor, Brainiac 5 glowered at them.  “Did you truly think that I would confront you without activating my force field belt first?”

“It doesn’t matter!” one of the Myriads shouted.  “This is what we want!”  All three flew toward the psonic analyzer, and then watched in horror as it changed.  The analyzer morphed into Chameleon Boy, the Durlan Legionnaire who could imitate the appearance of anything.  Myriad had been tricked.

Chameleon Boy next turned into a Dakledian spider and ensnared one of the Myriads in his 14 arms.  The other two Myriads also found themselves busy.  Shrinking Violet, who had been hiding in tiny size, resumed her full height and slugged one Myriad, while Phantom Girl phased out from a wall of consoles and, turning solid, grabbed the third Myriad, judo-flipping her (a move Karate Kid had taught her).

“You fools!” the Myriad who was ensnared by Chameleon Boy blurted.  “I can replicate more ... as many as it takes ... to defeat you!”

“I doubt it,” Brainiac 5 said, as he activated a nearby console.  Giant video screens appeared around them, showing Legionnaires fighting Myriads replicates throughout the headquarters.  Myriad watched in horror as her sea of selves started to thin out, then vanish altogether, leaving only perplexed Legionnaires.  “The actual psonic analyzer,” Brainiac 5 explained, “is hidden elsewhere in this room. As well as being able to replicate cells, it can also subtract them.  You have been exposed to its invisible rays from the moment you entered the lab.”

“What Brainy’s trying to tell you,” Chameleon Boy said, “is that what Starfinger gave you, the Legion has taken away.”

“That’s right,” Phantom Girl added.  “There are only three of you left.”

“You’re just a normal Carggite, now,” said Shrinking Violet.

Myriad’s scream echoed throughout the lab, reverberating off the walls before she wore herself out.


Chapter Nine

Invisible Kid’s shift at monitor duty was just beginning.  Perhaps this is all he’s good for anymore, he thought.  By the time he had woken up in the alley behind the Crev Café and flagged down a Science Police cruiser, the action was all over.  He had missed the whole thing.  Fortunately, no real damage was done, and Myriad had been apprehended and turned over to UP authorities.  Even Invisible Kid’s injuries were slight, though enough to delay his mission to Pasnic. 

But the damage to his pride had been severe. A deranged woman had invaded Legion HQ using his flight ring.  His flight ring.  Perhaps his days as a Legionnaire were truly over.

 “Hey, Lyle,” Matter-Eater Lad said, bounding into the monitor room. “Here’s the report on the applicants who are trying out next week.  Looks like a bunch of losers, if you ask me. One of them looks kind of interesting though, if you’re into mucus.”

Lyle took the report and glumly tossed it over on a console.

“Hey, cheer up,” Matter-Eater Lad said.  “It could happen to anybody.  We’re Legionnaires, not gods.”

“How would you know?”  Lyle said.  “It would probably never happen to you.”

“What?  Getting clobbered by a girl?”  Tenz replied, wistfully.  “Probably not.” 

Invisible Kid rolled his eyes.

“What I don’t get is,” Tenz added, “what were you doing in that nightclub by yourself?  Don’t you know the Crev is in a rough neighborhood?”

“No,” Lyle admitted, “I didn’t.”

“Well, why don’t you come along with Val and me when you get off duty?  We’ll show you where the classy spots are.  Then you can pick up some real girls who won’t turn out to be super-villains.”

“Thanks, but I have a paper to finish.”                

“Suit yourself,” Tenz replied, shrugging, and started to walk out.  “But you spend way too much time writing research holos, if you ask me.  You’re not Brainy, you know.”

Lyle bristled.  “What’s that supposed to mean?”

“Coluans have wet dreams about test tubes, but the rest of us are human.  Now, if you’ll excuse me, I’m officially off-duty, so I’m going to go be human for a while.”

Lyle pondered this.  His career as a Legionnaire had been rewarding and eventful.  But there was more to life than saving the universe from the Fatal Five and writing research papers.  As a Legionnaire, Invisible Kid was expected to be well organized and precise.  But without Lyle Norg, the spontaneous brat who created an invisibility serum because he wanted to skip school, there would be no Invisible Kid.  And, just like that, Lyle made another spontaneous decision.

“Hey, Tenz,” he shouted as his teammate was almost out the door.  “Can you wait for a moment?”

“Sure,” Matter-Eater Lad replied.

Lyle hit the intercom, ringing the dorm room of his friend, Chemical King.

“Whassup?”  a sleepy Condo Arlik answered.

“Chem,” Lyle began, “something's come up.  Can you fill in for me on monitor duty tonight?”

Chemical King perked up.  “Sure.  For you, Lyle, anything.”

“Thanks,” Lyle replied.  “I’ll make it up to you, I promise.”  He then toggled off the intercom, and turned back to an amazed Matter-Eater Lad.  “So, while we’re waiting for Chem to get here, tell me more about these classy night spots.”


Saturday, August 29, 2015

Legion of Super-Heroes Fanfic: "Myriad," Chapter 1 of 9

The following is one of my few forays into the realm of fanfic. Although it relies a great deal on reader knowledge of the Legion, I wrote it to be accessible to readers who have no knowledge of the Legion whatsoever. My current plan is to post one chapter per week. Enjoy!

MYRIAD
A Story of the Legion of Super-Heroes

By: Greg Gildersleeve


Myriad and story Copr. 2003, 2015 Greg Gildersleeve
All other characters Copr. DC Comics, Inc.

Note: This story takes place following “The Legionnaire Bride of Starfinger,” Superboy # 200, February 1974


Chapter One

Invisible Kid’s shift of monitor duty was over.  He was now free to spend the evening any way he wanted. 

“Hey, Lyle,” Matter-Eater Lad called to him from the corridor.  Some of us are going to the holoflix to see the new J’onn C’lodd-v'Dahm holo.  Want to join us?”

“No thanks,” Lyle demurred. 

“Oh, okay.   Another time then.”  Tenz was used to such turn-downs from Lyle by now.  He knew no slight was intended.  It’s just that Lyle Norg was an insular person – all test tubes and labs.  The only Legionnaire nerdier than Invisible Kid was Brainiac 5, who even now was safely ensconced in his lab, figuring out some way to isolate the molecular structure of kono juice or something Tenz found equally inane.  Scientists.  Why couldn’t they just have a good time like regular folks?

Invisible Kid watched as Matter-Eater Lad and the others – Light Lass, Timber Wolf, and Dream Girl (whose boyfriend, Star Boy, was on a distant mission) – went their way.  He then wandered down the corridors of the Legion dorm complex to his quarters.  The Legion had changed much since he had been its leader just a couple of years ago:  a new headquarters, new members such as Shadow Lass, Timber Wolf, and even Lyle’s young protégé, Chemical King, and dangerous new enemies such as Tyr.  Even older enemies such as the Fatal Five and, most recently, Starfinger, were acting in more ambitious ways.  Perhaps the others couldn’t understand why Invisible Kid had started to feel lost – truly invisible – in the Legion he had been part of for so long.

As Legion leader, Lyle Norg had had a purpose, a goal, a sense of respect from the others.  A sly smile came to his face as he recalled the time he had slugged Ultra Boy to prevent him from disobeying an order.  Jo Nah was one of the Legion’s most powerful members and could easily have torn a “second-stringer” like Invisible Kid apart.  But no Legion leader would be disobeyed, not even Invisible Kid.

Exhausted after leading the Legion during one of its most hectic years, Lyle had chosen not to run for reelection.  Since then, however, he had felt unfocused, purposeless.  He had done a lot of good as a Legionnaire.  He knew it and was proud of his accomplishments, but a nagging sense remained deep within him that there should be something more.  His life as a Legionnaire had been fulfilling, but what of life outside the Legion?  A few years ago, Invisible Kid would never have contemplated such a thing. But now . . .

He paused at the door of his quarters.  Another night of reading chemistry texts and working on a paper called “Models of Refractive Light Theorems” that he’d been asked to write for the Interstellar Science Institute.  But the memory of Tenz’s invitation lingered.  Going to a holoflix didn’t really appeal to him, but what other delights were available in Metropolis? What of life outside the Legion?

Among the Legionnaires, Invisible Kid wasn’t known for acting on whims.  He presented himself as thoughtful, deliberate and serious.  Yet a whim had led Lyle Norg to create the invisibility serum that gave him his powers in the first place.  His Legion membership rested entirely on a desire to sneak out of school during a boring and criminally unchallenging science class.  It had been a long time since he’d acted on a whim.  He decided he was long overdue.  The chemistry texts could wait.


He stopped in his room just long enough to change clothes.  What does one wear for a night on the town?  He decided that a nice, beige shirt and dark blue astro-blazer would work.  No sense in being too ostentatious.  The last step was to remove his trademark headband.  The simple brown band wasn’t grafted to his head, even though some thought it was as he rarely appeared in public without it.  But tonight Invisible Kid was taking the night off, headband and all.  He brushed his curly, brown hair and kidded himself that he looked dashing.  Taking a deep breath, he prepared to step into the brave, crisp air of Metropolis night life.

Click here for Parts 2 and 3

Saturday, August 24, 2013

Let Your Characters Control Your Plot (Instead of the Other Way Around)



Last week, we talked about the pratfalls of forcing your characters to serve the needs of the plot. I used a classic Legion of Super-Heroes story from Adventure Comics to demonstrate how writers can unintentionally make their characters act like puppets in order to do what the plot requires them to do.

This time, we’ll look at a different Adventure story to illustrate how plot should flow from the characters instead of the other way around. This story gets the balance between character and plot just right.

“The Legionnaire Who Killed” (Adventure Comics # 342, March 1966)

Spoiler warning: The rest of this post discusses plot elements of the story in question. Read at your own risk.

Arguably one of the most famous Legion stories of all time, “The Legionnaire Who Killed” had lasting repercussions for the titular characters for decades to come. It is also one of the last Legion stories written by Edmond Hamilton, a noted science fiction author who had been one of the Legion’s two regular writers (the other being Jerry Siegel) during its formative years.

Copr. and TM DC Comics Inc.
Hamilton’s stories represent both the best and worst of the Silver Age DC Comics. His fertile imagination produced some of the most memorable Legionnaires, planets, and technology, yet his wildly implausible plots and characters often seemed silly even by 1960s comic book standards.   

In “The Legionnaire Who Killed,” however, Hamilton crafts a story that honors his characters as individuals, respects the difficult situation they find themselves in, and trusts the readers to embrace an ending that does not turn out the way we hope.

The story centers on Star Boy (Thom Kallor), a Legionnaire known for his purple and white costume, crew cut, and power to make objects super-heavy.

Feeling lonely because the girl he likes, one-time Legionnaire Dream Girl, is far away, Star Boy takes a leave of absence to visit his parents on a distant jungle world. Arriving just after they’ve left, Star Boy is confronted by Kenz Nuhor, a baddie whose advances Dream Girl has spurned because she’s in love with Star Boy. Like a typical psychopath, Nuhor decides the way to win Dream Girl’s heart is to kill his rival.

Star Boy, his power useless against Nuhor’s special shield, does what any clear-thinking individual would do under the circumstances: He picks up a gun dropped by a hunter Nuhor has killed and shoots the villain dead.

The problem? Killing is against the Legion’s code.

Thom's Legion buddies haul his butt before a court martial.  During the trial, several significant issues are raised: Did Star Boy break the Legion’s code even though he acted in self defense? Could he have stopped Nuhor without killing him? Should Legionnaires have the right to kill in self defense?

While the Legionnaires grapple with these issues and Thom’s fate, they behave in manners which are wholly appropriate to their characters. Their actions, in turn, drive the plot:

  • Brainiac 5, serving as prosecutor, “proves” that Thom could have disabled Nuhor by making a thick tree limb above Nuhor’s head heavy enough to fall on top of the villain. (Never mind that doing so might have broken the villain’s neck, leaving Star Boy in the same fix he’s in. The prosecutor’s role is only to create an element of doubt, and Brainy—cold and composed—does so in a manner that would make Jack McCoy proud.) Brainiac 5 serves as the story’s antagonist by continually thwarting the hero’s desire (to be acquitted).

  • Superboy, serving as defense attorney, goes to great and sometimes questionable lengths to get his client off. He stages a mock attack with a dangerous beast to trick other Legionnaires into trying to kill the beast. He turns the tables on Brainiac 5 by accusing the latter of having previously killed a foe. Superboy’s efforts fail because, in both cases, he has not done enough research. However, his failures keep the plot moving forward and heighten the tension.

  • Star Boy, once the trial begins, can do nothing but sit tight in the Legion’s holding cell and express his faith in Superboy’s defense. But even here Star Boy remains our protagonist—the one we care about and sympathize with. We know he “broke the law,” even though we understand why he did so, and we want him to win even though we know there must be consequences for his actions.

  • Dream Girl is more than a love interest here. Although she starts the story as a MacGuffin, she plays a crucial role in supporting Star Boy and adding tension when the latter suspects her ability to predict the future has foretold that he will lose the case. (In a brilliant bit of story telling, we’re never told if she has foreseen the outcome of the trial or not; this is left to our interpretation.) Dream Girl also plays a significant role in the ending by turning the tragic outcome of the trial into a positive for Star Boy: she convinces the Legion of Substitute-Heroes to take them both on as members.

The main characters’ actions spring logically from the situations they find themselves in. Their reactions, in turn, drive the plot and bring it to a satisfying conclusion.

The lessons for us as writers are four fold:

1. Know your characters well enough to anticipate how they will react in any given situation.

We care about Star Boy because Hamilton spends some time letting us get to know him. He misses his girl. He wants to visit his parents. He finds himself in an impossible situation and must act. Star Boy comes off as Joe Average, someone anyone can identify with.

2.  Let your characters’ actions and reactions drive the needs of the plot.

If you’ve done No. 1 well, No. 2 will almost write itself. Your characters will be strong and proactive but also human. Their human weaknesses will keep the plot moving forward. (If Star Boy hadn’t overlooked the tree limb, there might be no story. If Superboy had done his research, the trial would be over too quickly.)

3. Give your characters reasonable but competing goals.

Though he’s the antagonist, Brainiac 5 is not the villain. He wants what every Legionnaire wants—what’s best for the Legion. But his goal is to uphold the Legion’s code as it exists—this means Star Boy has to go. Star Boy’s goal, obviously, is to be exonerated and stay with the Legion. Their competing goals create the story’s conflict.

4.  Let your story resolve itself into its inevitable conclusion.

This can be a tough one because sometimes the ending we want to write (or the ending the audience expects) isn’t what the story needs. It was risky for Hamilton to expel a Legionnaire—particularly one he’s spent so much time making us care about—but that’s what makes this story memorable. If Star Boy had been acquitted, it would have been business as usual. 

A story should never be business as usual.

Letting your characters control the plot instead of the other way around keeps them from acting like puppets. More, readers might just remember your story for years and even decades to come.



Enhanced by Zemanta

Sunday, August 18, 2013

Do Your Characters Act Like Puppets?



My pleasure reading these days includes old Legion of Super-Heroes stories and reviewing them for the Legion World message board. It’s always risky to go back and re-read stories you grew up on.  They may not live up to the hype imposed by memory and childhood wonder.  

However, revisiting old stories can also produce insights for writers. We can learn from the choices previous writers made, both good and bad.

Two recent re-reads, for example, helped clarify in my mind the relationship between character and plot—specifically why plot should emerge from the characters instead of the other way around. 

In looking at these two stories, we can get a sense of how not to treat our characters like puppets of the plot.

“Target—21 Legionnaires” (Adventure Comics # 348, September 1966)

This story was written by Jim Shooter, who made comics history when he became the regular Legion writer at the age of 14. Shooter was roughly the same age as the Legionnaires he wrote and so he was able to bring a lot of realism to their personalities and dialogue. Shooter also created many of the Legion’s most memorable villains, including, in this issue, Dr. Regulus.

However, Shooter was still developing as a writer, and that explains why certain actions in this story are not wholly believable.

Dr. Regulus, a disgraced scientist who harnesses the power of gold, holds a vendetta against a particular Legionnaire, Sun Boy, and arranges for the latter to suffer from amnesia while Regulus steals the Legion’s clubhouse headquarters. However, the other Legionnaires track Regulus down and board his massive ship. 

Here’s where the plot forces the characters to do a puppet-like dance.

Cover for Adventure Comics #348 (1966)
Copr. and TM DC Comics Inc.
As the Legionnaires separate to explore the ship, Colossal Boy enters a room that is tailor made for him—it’s giant-sized.  It also contains a giant robot that dukes it out with Colossal Boy and ultimately overpowers him.

But what if Colossal Boy had entered some other room? Are we to believe every room on the ship is giant-sized just to trap him? What if Colossal Boy hadn’t been part of the Legion team that went after Regulus?  The latter would have gone to all that planning for nothing.

A few pages later, Cosmic Boy, whose power is magnetism, becomes distracted by a noise and backs into a wall. Bad move, Cos. Gold bands emerge from the wall and ensnare him, his power useless against gold. 

What if Cos had backed against a different wall (we’re not shown similar traps on other walls) or hadn’t touched a wall at all? 

Meanwhile, the amnesiac Sun Boy wanders into a nuclear power plant, where he falls asleep. Not to worry, though. Atomic radiation (the source of his solar powers) restores his memory—and just in time, too, for he’s able to come to the rescue of his teammates aboard the ship.

I’m willing to grant the comic book logic that atomic radiation can restore the memory of a character whose power was created by atomic radiation. But I find it less plausible that, of all the places Sun Boy could have snoozed, he happened to find an unguarded nuclear power plant with an energy source that has been carelessly left open.

There are more examples of coincidence ruling the plot. And it’s a shame because “Target—21 Legionnaires” is an otherwise exciting story with several positive qualities (the realistic dialogue and personalities of the Legionnaires and a formidable villain being at the top of the list).

But because Shooter needed certain things to happen in the story—the Legionnaires get captured, Sun Boy arrives to save the day—he has the characters do things that fit the needs of the plot rather than behaving in credible ways. 

Perhaps we should give Shooter a pass for being so young when he wrote the story (and, indeed, his talents as a writer are well evident here); however, Shooter had an adult editor, Mort Weisinger, who should have known better.

In my next post, we’ll talk about the other story, published a mere few months earlier, in which the writer gets the balance between character and plot just right.

Saturday, July 6, 2013

How Fiction Helps Us Cope With Reality

I was all set to write a post about my novel, The Power Club—to begin a series of profiles of the main characters, their powers, and their conflicts—when I walked into a restaurant this morning for breakfast.

I often do my best writing in restaurants and coffee shops, so I had pen and notebook in hand. As such, I was poised to jot down the conversation of the couple next me (who were talking so loud I couldn’t ignore them).

Their conversation went something like this:


Woman: If someone was banging your head against concrete twenty times and you had a gun, what would you do?

Man: I’d shoot him. 
Woman: That’s right. And that’s exactly what he did. What people don’t understand is that kids are doing what they’re not supposed to be doing and going where they don’t belong. [Later:] George Zimmerman has been consistent in every one of his statements.



They were talking, of course, about Zimmerman's trial in the February 2012 shooting death of 17-year-old Trayvon Martin in Sanford, FL. The trial has dominated the news, and, thanks to certain fast food chains’ ubiquitous television screens, you can't avoid it even while eating a breakfast burrito.

Events in the news have a way of intruding into our fictional worlds, as well. Listening to the couple's conversation (no matter how much I tried not to) drove away any desire to write about kids with super-powers. How could it not? A real kid is dead, and a man is on trial for murder.

Reality Vs. Fiction?
 
It’s hard not to watch news coverage of this story or to listen to discussions about it and not form an opinion. Judging by Facebook posts, viewers are already becoming polarized into one camp or another, just as they were during the OJ Simpson trial nearly 20 years ago.

In a way, polarization is understandable. Just as nature abhors a vacuum, so, too, do our brains abhor lack of information. We hate suspending judgment and letting others (say, a jury) decide. We want answers. We want them now.

Everyone seems convinced they know what went down that night in Florida and who is responsible.

Really?

If the truth were that easy to uncover, Zimmerman would have been convicted or exonerated by now.

So, what are we supposed to do in the face of unspeakable, senseless tragedies (and Trayvon Martin’s death surely is one, regardless of who bears the blame)?

Turn to fiction.

Fiction: More than Escape

It may sound flip or clichéd, but fiction serves a more vital purpose than escapism. Fiction can actually help us make sense of reality and show us more positive ways of responding to tragedy. And insights from fiction can come from the most unexpected sources.

While reviewing classic stories for the Legion World message board this week, I re-read Adventure Comics # 332, May 1965. Adventure  # 332, written by Edmond Hamilton and drawn by John Forte, is notable for two reasons. It features a rather silly looking green monster called the Super-Moby Dick of Space, and it’s one of the first comic book stories ever, if not the first, in which a super-hero is crippled.

Summaries and reviews of the story can be found here, but what struck me the most while re-reading it is how timely this story remains today.

Cover for Adventure Comics #332
Copr. & TM DC Comics Inc.
Wounded war veterans, the treatment they have received (or, too often, the appalling lack thereof), and their difficulties in adjusting to civilian life have been much in the news lately, and deservedly so. Our culture continues its love affair with violence and war, judging by summer blockbusters, while the sacrifices of real heroes—soldiers, firefighters, police officers, or teachers shielding children from harm—are given cursory acknowledgement, if anything.

Mirroring what can happen to real-life heroes, Lightning Lad in this story loses an arm in the line of duty.

How Heroes Respond to Tragedy

At first, he responds the way you would expect. Bitterly, he vows to track down the creature responsible and kill it. His thirst for revenge is so great that his teammates question his mental stability. He recklessly endangers a spaceship while pursuing the creature.

The story borrows heavily from its literary source, Herman Melville’s Moby-Dick, in this regard, but, unlike Melville’s Captain Ahab, Lightning Lad comes to his senses and finds a way to render the creature harmless without killing it.

In other words, Lightning Lad shows that it is indeed possible to overcome passion and rise above the desire for revenge (which too often is confused with justice).

Spectators who argue so passionately for one side or the other in the Trayvon Martin/George Zimmerman case were not personally injured by the tragedy. Yet many react as though they were.

As I said, such reactions are understandable. A young man is dead. We want answers.

Yet reacting to events out of anger and rushing to judgment is not healthy, either for individuals or for society.

How Should the Rest of Us (Who are Not Heroes But Maybe Want to Be) Respond?

So, what is a healthy response to senseless tragedy?

Read a book.

Any book will usually do, but fiction works best.
Do not even look for answers. Answers—or, more accurately, insights—will come when least expected.

Most importantly, do not rely exclusively on the news for everything you need to know about the case. Our 24-hour news cycle has the paradoxical effect of giving us too much information and not enough context from which to draw meaningful conclusions. 

More, the editorial slants of certain news programs feed into our prejudices and past experiences. In the absence of more objective information, we draw on emotional sources to complete the picture.

It is not wrong to have an opinion or to express it. But opinions can be mistaken for facts, and even facts can be distorted to support whatever opinion is already held. (Did Martin really bang Zimmerman's head against concrete twenty times, as the woman in the restaurant implied? And if so, did he do so because he was afraid for his life—as anyone facing someone with a gun would be—or was he just a mean kid who went somewhere he didn't "belong"? How does she know?)

If you don't know all the answers, it's okay to know that you don't.

Read a book.

Saturday, September 22, 2012

Comics and Story Structure: How to Keep Your Plot in Focus

Spider-Man debuts: Amazing Fantasy #15 (Aug. 1...
Spider-Man debuts: Amazing Fantasy #15 (Aug. 1962). Cover art by Jack Kirby (penciler) and Steve Ditko (inker). (Photo credit: Wikipedia)

What Marvel Comics used to call "the dreaded deadline doom" is upon me.  It's Saturday, and I don't have a new topic to write about.  Here's a favorite from 2009.  This article originally appeared on Suite 101.

Use dramatic structure to keep your readers hangingnot yourself!

Losing control of the story is one of the worst things that can happen to a writer in any genre, but it is especially perilous for comic book writers who depend on exciting and often super-heroic tales to keep readers coming back month after month, year after year. 

But sooner or later, readers tire of stories that never end. Developments meant to hold readers’ interest can often backfire if they seem too far-fetched or appear “out of the blue.” One reason why writers resort to such tricks is because they haven’t thought out the story’s structure.

Freytag's Pyramid


Dramatic structure is a fairly simple device to keep the writer on track, regardless of story length. Structure requires the writer to know the beginning, middle, and end of her story, and to recoognize when she has reached each point.
Freytag's pyramid
Freytag's pyramid (Photo credit: Wikipedia)

While there are many ways of looking at story structure, one of the most useful patterns is Freytag’s Pyramid. Named after Gustav Freytag, the 19th century novelist and dramatist who devised it, Freytag’s Pyramid divides the elements of a story into five (sometimes seven) categories and identifies the function of each element.

Many graphic representations and explanations of the pyramid can be found online, but to illustrate its usefulness in writing comic books, let’s look at one of the most popular comic book stories of all time.




Spinning Webs and Analyzing Stories

Spoiler Warning: This section analyzes the origin of Spider-Man. If you are not familiar with the origin and don’t want to know how it ends, proceed at your own risk.

Originally published in Amazing Fantasy # 15, August 1962, the origin of Spider-Man has been told and retold countless times. Some details have been embellished, added, and altered in subsequent comics and even films, but notice how the underlying structure developed by writer Stan Lee and artist Steve Ditko remains intact:
  • Exposition (What information does the reader need to know in order to understand the story?)
Peter Parker, science nerd, is shy around girls, picked on by jocks, and doted on by Aunt May and Uncle Ben.
  • Inciting Incident (What happens to disrupt the character's normal life?)
Peter is bitten by a radioactive spider.
  • Rising Action (Things either start going well for the hero or poorly, depending on the type of story you are telling.)
Peter discovers that he has powers and creates his Spider-Man costume. He tries to cash in on his abilities by wrestling.
  • Climax (This is often a moment of truth, a moment when our hero’s fortunes change.)
Peter refuses to stop a burglar.
  • Falling Action (The reversal of Rising Action; if things were going well before, they go poorly now, or vice versa.)
Returning home, Peter learns that Uncle Ben has been killed by an intruder. As Spider-Man, Peter tracks the killer to a warehouse and fights him.
  • Resolution (How does the story end?)
Peter discovers to his horror that the killer is the same burglar he allowed to get away.

  • Denouement (What is the outcome of the story?)

Peter learns that “with great power comes great responsibility” and vows to use his powers to help others.

Not every story will fit into the pattern as neatly as Spider-Man’s origin, and there is room for some interpretation. (Does the true climax occur when Spidey confronts the burglar?) But the pattern itself gives the story power and meaning. It tells us when the story ends and why it is significant.

Without a solid structure, Spidey could be chasing the burglar through a 12-issue maxi-series with numerous crossovers by way of the Avengers and never get a resolution. Or if the resolution does come, it might be delayed for so long that the readers who have stuck with you have forgotten its significance.

Try plotting your own story on Freytag’s Pyramid. Use one or two sentence descriptions to identify the most important actions that take place in each category. Look for a strong climax and resolution. Then add subplots, cross-overs, and other frills as needed.

Source:

Lee, Stan, writer, and Steve Ditko, artist. “Spider-Man!” Amazing Fantasy 15 (Aug. 1962).


Enhanced by Zemanta

What Made the Beatles Unique? A Personal Perspective

    Photo by Fedor on Unsplash   One of the social media groups I frequent posed a thought-provoking post on the Beatles. The post was acco...