Showing posts with label Star Boy. Show all posts
Showing posts with label Star Boy. Show all posts

Saturday, August 24, 2013

Let Your Characters Control Your Plot (Instead of the Other Way Around)



Last week, we talked about the pratfalls of forcing your characters to serve the needs of the plot. I used a classic Legion of Super-Heroes story from Adventure Comics to demonstrate how writers can unintentionally make their characters act like puppets in order to do what the plot requires them to do.

This time, we’ll look at a different Adventure story to illustrate how plot should flow from the characters instead of the other way around. This story gets the balance between character and plot just right.

“The Legionnaire Who Killed” (Adventure Comics # 342, March 1966)

Spoiler warning: The rest of this post discusses plot elements of the story in question. Read at your own risk.

Arguably one of the most famous Legion stories of all time, “The Legionnaire Who Killed” had lasting repercussions for the titular characters for decades to come. It is also one of the last Legion stories written by Edmond Hamilton, a noted science fiction author who had been one of the Legion’s two regular writers (the other being Jerry Siegel) during its formative years.

Copr. and TM DC Comics Inc.
Hamilton’s stories represent both the best and worst of the Silver Age DC Comics. His fertile imagination produced some of the most memorable Legionnaires, planets, and technology, yet his wildly implausible plots and characters often seemed silly even by 1960s comic book standards.   

In “The Legionnaire Who Killed,” however, Hamilton crafts a story that honors his characters as individuals, respects the difficult situation they find themselves in, and trusts the readers to embrace an ending that does not turn out the way we hope.

The story centers on Star Boy (Thom Kallor), a Legionnaire known for his purple and white costume, crew cut, and power to make objects super-heavy.

Feeling lonely because the girl he likes, one-time Legionnaire Dream Girl, is far away, Star Boy takes a leave of absence to visit his parents on a distant jungle world. Arriving just after they’ve left, Star Boy is confronted by Kenz Nuhor, a baddie whose advances Dream Girl has spurned because she’s in love with Star Boy. Like a typical psychopath, Nuhor decides the way to win Dream Girl’s heart is to kill his rival.

Star Boy, his power useless against Nuhor’s special shield, does what any clear-thinking individual would do under the circumstances: He picks up a gun dropped by a hunter Nuhor has killed and shoots the villain dead.

The problem? Killing is against the Legion’s code.

Thom's Legion buddies haul his butt before a court martial.  During the trial, several significant issues are raised: Did Star Boy break the Legion’s code even though he acted in self defense? Could he have stopped Nuhor without killing him? Should Legionnaires have the right to kill in self defense?

While the Legionnaires grapple with these issues and Thom’s fate, they behave in manners which are wholly appropriate to their characters. Their actions, in turn, drive the plot:

  • Brainiac 5, serving as prosecutor, “proves” that Thom could have disabled Nuhor by making a thick tree limb above Nuhor’s head heavy enough to fall on top of the villain. (Never mind that doing so might have broken the villain’s neck, leaving Star Boy in the same fix he’s in. The prosecutor’s role is only to create an element of doubt, and Brainy—cold and composed—does so in a manner that would make Jack McCoy proud.) Brainiac 5 serves as the story’s antagonist by continually thwarting the hero’s desire (to be acquitted).

  • Superboy, serving as defense attorney, goes to great and sometimes questionable lengths to get his client off. He stages a mock attack with a dangerous beast to trick other Legionnaires into trying to kill the beast. He turns the tables on Brainiac 5 by accusing the latter of having previously killed a foe. Superboy’s efforts fail because, in both cases, he has not done enough research. However, his failures keep the plot moving forward and heighten the tension.

  • Star Boy, once the trial begins, can do nothing but sit tight in the Legion’s holding cell and express his faith in Superboy’s defense. But even here Star Boy remains our protagonist—the one we care about and sympathize with. We know he “broke the law,” even though we understand why he did so, and we want him to win even though we know there must be consequences for his actions.

  • Dream Girl is more than a love interest here. Although she starts the story as a MacGuffin, she plays a crucial role in supporting Star Boy and adding tension when the latter suspects her ability to predict the future has foretold that he will lose the case. (In a brilliant bit of story telling, we’re never told if she has foreseen the outcome of the trial or not; this is left to our interpretation.) Dream Girl also plays a significant role in the ending by turning the tragic outcome of the trial into a positive for Star Boy: she convinces the Legion of Substitute-Heroes to take them both on as members.

The main characters’ actions spring logically from the situations they find themselves in. Their reactions, in turn, drive the plot and bring it to a satisfying conclusion.

The lessons for us as writers are four fold:

1. Know your characters well enough to anticipate how they will react in any given situation.

We care about Star Boy because Hamilton spends some time letting us get to know him. He misses his girl. He wants to visit his parents. He finds himself in an impossible situation and must act. Star Boy comes off as Joe Average, someone anyone can identify with.

2.  Let your characters’ actions and reactions drive the needs of the plot.

If you’ve done No. 1 well, No. 2 will almost write itself. Your characters will be strong and proactive but also human. Their human weaknesses will keep the plot moving forward. (If Star Boy hadn’t overlooked the tree limb, there might be no story. If Superboy had done his research, the trial would be over too quickly.)

3. Give your characters reasonable but competing goals.

Though he’s the antagonist, Brainiac 5 is not the villain. He wants what every Legionnaire wants—what’s best for the Legion. But his goal is to uphold the Legion’s code as it exists—this means Star Boy has to go. Star Boy’s goal, obviously, is to be exonerated and stay with the Legion. Their competing goals create the story’s conflict.

4.  Let your story resolve itself into its inevitable conclusion.

This can be a tough one because sometimes the ending we want to write (or the ending the audience expects) isn’t what the story needs. It was risky for Hamilton to expel a Legionnaire—particularly one he’s spent so much time making us care about—but that’s what makes this story memorable. If Star Boy had been acquitted, it would have been business as usual. 

A story should never be business as usual.

Letting your characters control the plot instead of the other way around keeps them from acting like puppets. More, readers might just remember your story for years and even decades to come.



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Saturday, June 29, 2013

When Superheroes Kill—and Why Doing So Isn't Necessarily Bad



The buzz is all over the Internet, so I’m probably not giving away any spoilers, but just in case:

SPOILER WARNING: THIS POST DISCUSSES PLOT ELEMENTS OF THE FILMS MAN OF STEEL AND THE DARK KNIGHT,  AS WELL AS OTHER STORIES. READ AT YOUR OWN RISK.

Ready now?

Okay, to continue: It’s true.

Superman kills.

Once we move past the shock value, though, the questions before us are: Is the fact that Superman kills necessarily a bad thing?  Was it necessary?  Did director Zack Snyder and producer/writer Christopher Nolan deliberately turn the Man of Steel into the Dark Knight?

Fans are understandably upset when a beloved hero and cherished icon behaves in less-than-iconic ways. Some claim that Superman should have found another way because, after all, he’s Superman.

While this circular reasoning doesn’t answer the questions posed above, it does illustrate how important the character of Superman still is to us, even after 75 years of existence, and how he embodies the ideals we cherish. These ideals were even best expressed in the 1950s The Adventures of Superman television series: truth, justice, and the American Way.

But just as America sometimes fails to live up to its own ideals, so, too, does its quintessential hero fall short—and that, for storytelling purposes, can be a good thing.

Before we discuss why, though, let’s look at a few other incidents where superheroes have taken life.  This phenomenon, after all, is not without precedent. It goes back nearly 50 years at least.

Star Boy

In Adventure Comics # 342, March 1966, Star Boy—a member of Superboy’s buddies from the future, the Legion of Super-Heroes—kills Kenz Nuhor, a bad guy intent on killing him. Since he acted in self defense, Star Boy is cleared by the Science Police. However, that’s not good enough for his Legion comrades. They haul him before a court martial, convict him of violating their code, and expel him.

The message of the story is clear: superheroes do not kill. They are held to higher standard than us mere mortals.

Yet the story also illustrates the flaw in that standard. The Legion’s Constitution, we are told, is amended shortly after to permit killing in self defense. Not that doing so does Star Boy any good.

(Not to worry, though. Nine issues later, the Legion had a change of heart and readmitted him.)

This story remains controversial among Legion fans to this day. Could Star Boy have disabled Nuhor without killing him, as the story suggests? Even if he could, should he have been held to an impossibly high standard when he had only a split second to act?

It's telling that Superboy (a teenaged Superman)—the very hero upon whom the Legion's code is based--defends Star Boy at his trial. Because he is invulnerable, Superboy explains, he has less cause for killing than the other Legionnaires. Interestingly, the Legionnaires don't take this explanation into account when they vote to expel Star Boy. The ideal—as expressed by the code—prevails.

Hawkeye

In Avengers # 229, March 1983, during a climactic battle with the criminal scientist Egghead, Hawkeye the Archer shoots an arrow into the barrel of a Egghead’s “blaster” gun just as the villain fires. The resulting backlash kills Egghead.

Yes, it was an accident, but the villain died nonetheless.

Hawkeye, too, is cleared by the authorities and—unlike poor Star Boy—by his superhero comrades, as well.  He spends all of about two seconds feeling angsty before deciding he can’t feel sorry for Egghead: “If anyone deserved this, he did!” Hawkeye ruminates in the next issue.

While Hawkeye’s attitude may sound callous, it could also be seen as a healthy way of dealing with the unimaginable. Killing, it is said, damages the soul of the killer as much as it takes away life. In modern times, we are just starting to understand the effects of PTSD and wounded souls upon soldiers and police officers, who often must kill in the line of duty.

This story illustrates why killing should be avoided, but how it sometimes cannot be.

Batman

Yes, even Batman—in spite of some commentators’ claims—took life. In The Dark Knight film, Batman pushes Harvey Two-Face off a building when the latter threatens Jim Gordon’s young son. Both hero and villain fall. Batman survives. Harvey does not.

Some may claim that Batman did not intend to kill Two-Face; however, the result—as in Hawkeye’s situation—was the same. Besides, one could argue that Batman should have known, given the height of the building and his opponent’s lack of Wayne Tech-created armor, that death was likely to result. In any case, Batman, as the saying goes, did what had to be done.

The lesson: What has to be done isn’t always pretty.

Of course, many commentators have pointed out that Supeman is not Batman. Superman is about the joy of being a superhero (many reviewers have criticized Man of Steel as "joyless"), whereas Batman is about striking terror into the hearts of criminals. 

Batman, they seem to suggest, would be more justified in killing than Superman because he lives in a grim, dark, and dirty world while Superman lives in sunlight, primary colors, and Kansas.

And yet, as anyone from Kansas (or elsewhere) who has sent loved ones off to war knows, sometimes our ideals collide with reality and come back to us changed.

So, why was it necessary from a story-telling standpoint for Superman to kill?  Three reasons:

1. It shows that ideals are important.  Even if the ideals are simplistic and all-encompassing such as “heroes don’t kill,” heroes must believe in something higher than themselves.  (The difference between Superman and General Zod, we are told, is that Zod and his followers have no moral code.)

2. It shows that ideals, however, are not perfect.  No ideal or standard can accommodate every situation or solve every problem. Ideals guide us, but they do not do our thinking or decision making for us.

3. It shows the difficult choices heroes (and all of us) have to face. Rigid adherence to an ideal can produce disastrous results—look at the 9/11 hijackers for a real-world result.

Had Superman not acted, Zod would have fried a man, woman, and two small children. Superman, then, would have been an accessory to murder, regardless.

(And, yes, the filmmakers could have written in some fail-safe where Superman wouldn’t have had to make that choice. It was a gutsy decision that they did not.)

This is not to say that superheroes should kill with abandon or without consequences. In fact, one of the movie’s failings (and it has several) is that it blithely ignores the thousands who must have perished when all those buildings collapsed during Superman and Zod’s battle.

This failing, of course, is not unique to Man of Steel. Most Hollywood blockbusters these days follow the ethic of making as many things explode as possible. Modern blockbusters resemble video games in their nonstop focus on action. This, I’d argue, is irresponsible film making, but that’s the subject for another post.

However, the fact that Superman violates his own code against killing is not in itself a weakness of the film. Rather, it challenges us on two fronts: to consider what a superhero can and cannot do, and to examine the limits of the ideals we impose on heroes and on ourselves.

Perhaps that’s the best thing any movie can do.

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